THESE RENDERINGS WERE PRODUCED AS A TEASER FOR A BROCHURE AND FOR THEIR WEBSITE. THE HOUSES WEREN’T BUILT YET AT THE TIME OF CREATING THOSE IMAGES. SO POTENTIAL ACQUIRING PARTIES COULD ALREADY GET AN IDEA HOW THE HOUSE WILL LOOK LIKE.
RALF WEBER IMMOBILIEN HOFHEIM
/// MODELING, TEXTURING, LIGHTING /// – ARNOLD RENDERER
I WAS ASKED TO VISUALIZE THESE TWO HOUSE TYPES. THE ARCHITECTURAL OFFICE SENT ME THE CAD-PLANS FROM THE BUILDING APPLICATION. HAVING THESE AS REFERENCE I STARTED MODELING FROM SCRATCH.
THE ARNOLD RENDERER IS ABLE TO HANDLE C4D-HAIR (GRASS) SO IT CAME HANDY IN THIS PROJECT.
DURATION OF THIS PROJECT WAS 2 WEEKS.
REALIZATION: RALF WEBER IMMOBILIEN
ARCHITECT: KLAUS EISMANN & PARTNER PLANUNGS- UND BAULEITUNGS GMBH
A CLIENTS FRIEND WAS SEARCHING FOR A NEW LOCATION FOR HER BEAUTYLOUNGE. THE „POINT OF INTEREST“ WAS SITUATED CLOSE TO KONSTABLER WACHE IN FRANKFURT.
THE VACANT LOCATION WAS A FORMER FASHION BOUTIQUE AND THE CHALLENGE WAS TO DEVELOP A CONCEPT FOR A BEAUTYLOUNGE INCLUDING NAILBAR, BROWBAR, PEDICURE AND WAXING.
/// MODELING, TEXTURING, LIGHTING /// ARNOLD RENDERER
THE CLIENT PROVIDED ME AS-COMPLETED DRAWINGS SO I COULD GET THE DIMENSIONS. PICTURES FROM THE FORMER BOUTIQUE AND TAKEN PICTURES FROM EXTERIEUR SUPPORTED ME TO INTEGRATE THE NEW FUNCTIONS INTO THE GIVEN ROOM.
I STARTED MODELING THE BUILDING AND ALL THE NEW DEVELOPED FURNITURE. I MODELED AND TEXTURED EVERYTHING IN THE SCENE EXCEPT OF THE BEATS HEADPHONES AND IPAD. I SPENT 2 WEEKS TO FINISH THIS ARCHITECTURAL PREVISUALIZATION AND IT WAS FUN LEARNING ARNOLD.
THIS PROJECT WAS A COLLABORATION OF VARIOUS ARTISTS.
THE PARTICIPANTS DESIGN A FRAME (END-FRAME). EVERY FRAME WAS SENT TO THE PRODUCTION LEAD ANJA. ALL FRAMES WERE MIXED AND RANDOMLY ASSIGNED TO THE ARTISTS.
NOW EVERY PARTICIPANT HAS TWO FRAMES. THE CHALLENGE NOW IS TO CREATE AN AMAZING ANIMATION BETWEEN THOSE TWO FRAMES.
THE RULES:
THEME: BURNOUT
LENGTH: >= 3 SEC (NOT LESS THAN 3 SEC) <= 9 SEC (NOT MORE THAN 9 SEC)
SIZE: 1920X1080
– NO SINGLE-COLORED FRAME AS END FRAME, ESPECIALLY NOT BLACK
– DON’T USE THE WORD “BURNOUT”
– SOUND IS ALLOWED BUT NOT MANDATORY
– NO REAL FOOTAGE ONLY
– TEAM YOU CAN FORM TEAMS / WORK TOGETHER WITH OTHERS
– NO COPYRIGHT INFRINGEMENT”
SELF-INITIATED COLLABORATIVE PROJECT
/// MODELING, TEXTURING, LIGHTING, ANIMATION, COMPOSITING /// – PHYSICAL RENDERER – 01:19
AS DISCRIBED IN “DISCRIPTION” MY JOB WAS IT TO CONNECT THE START-FRAME WHICH WAS ASSIGNED TO ME AND THE END-FRAME I CREATED MYSELF. MY START-FRAME WAS THE WORD „AWAY”.
I SPLIT UP THE WORD INTO „A WAY“ AND CONTINUED WITH „TO AVOID FREEZES AND BURNOUTS“ —> CTRL ALT DEL.
THE THREE-FINGER SALUTE. REFERRING TO A COMPUTER RESTART.
THE TYPOGRAPHY/ BEGINNING WAS MADE IN AFTER EFFECTS. THE FROST WAS BUILT IN CINEMA 4D. COUCH AND PILLOW WERE MODELED AND SCULPTED IN C4D. I USED A CLONER WITH A DELAY EFFECTOR TO ACHIEVE A BOUNCY MOVE. TO GET THE TEXTURES I SCANNED THE PILLOW-COVERS AND THE SPARE-FABRIC OF THE COUCH.
THESE VISUALIZATIONS WERE PRODUCED AS A TEASER FOR A BROCHURE, THE WEBSITE AND THE SIGN AT THE CONSTRUCTION SITE.
/// MODELING, TEXTURING, LIGHTING /// – VRAY-RENDERER
I RECEIVED CAD-PLANS FROM THE BUILDING APPLICATION. SO I BUILT THE HOUSES FROM SCRATCH. I MODELED AS LOW-POLY AS POSSIBLE BECAUSE I ALREADY KNEW THE SCENE WILL BE REALLY HEAVY DUE TO THE VEGETATION. WORKING WITH CLONES AND INSTANCES SAVED TIME AND AVOIDED PERFORMANCE ISSUES. RENDERING 300DPI IMAGES TOOK 2-4 HOURS ON A 10-CORE MACHINE. COMPLETION OF THIS PROJECT TOOK 2 WEEKS.
ANOTHER FEATURE VIDEO OF SAMSUNG’S GALAXY NOTE EDGE. THIS TIME IT’S ABOUT THE SCREEN AND SIZE OF THE PHONE.
/// TEXTURING, LIGHTING, ANIMATION, COMPOSITING /// – PHYSICAL RENDERER
THIS PRODUCT VIDEO TOOK ME 10 DAYS TILL COMPLETION. I HAD A GOOD STORYBOARD FROM THE AGENCY SO I COULD WORK REALLY EFFICIENT AND STRAIGHTFORWARD. THE 3D MODEL WAS GIVEN FROM THE PREVIOUS JOB (INTERRUPTION-FREE)
THE ANIMATION LOOKS LIKE A ONE-SHOT BUT I WORKED WITH 4 CAMERAS. I USED CAMERA-MORPHING FOR INTERPOLATION BETWEEN THE ANIMATED CAMERAS.
THE INITIAL-BRIEFING WAS PRECISE AND I GOT KNOW WHAT IS IMPORTANT AND WHERE I HAD ARTISTIC FREEDOM.
DIMENSIONING AND SCREEN-CONTENT WERE DONE IN CINEMA. I ALSO WANTED TO ANIMATE THE WEIGHT DIGITS IN CINEMA, BUT DUE TO THE LIMITATION OF THE RENDERFARM IT WAS NOT POSSIBLE. I HAD TO STICK WITH THE SAMSUNG FONT. THE RENDER CLIENTS ON THE FARM DID NOT HAVE THE FONT. INSTALLING THE FONT ON THOSE 300 RENDERCOMPUTERS WAS NO OPTION, SO I “FIXED” IT IN THE POST. FINISHING TOUCH WAS MADE IN AFTER EFFECTS AND SOUND WAS ADDED IN THE END.
THIS FEATURE VIDEO SHOWS THE BENEFITS OF THE BENDED EDGE. IT IS POSSIBLE TO WORK WITHOUT INTERRUPTION. VIA THE EDGE SIDE DISPLAY YOU CAN GET OR RECEIVE NOTIFICATIONS WITHOUT STOPPING YOUR CURRENT ACTIVITY.
/// TEXTURING, LIGHTING, ANIMATION, COMPOSITING /// – PHYSICAL RENDERER
FOR THIS JOB I RECEIVED A STORYBOARD, STOCKFOOTAGE AND THE 3D MODEL. I WAS LUCKY GETTING THE 3D MODEL – OTHERWISE IT WOULD HAVE TAKEN ANOTHER 1-2 DAYS FOR MODELING.
THE SHOTS AND ANGLES WERE DETERMINED BY THE STORYBOARD. I FOLLOWED THE STORYBOARD EXCEPT OF THE CLOSEUPS AND THE FIRST THREE CUTS. THE CLIENT WAS OK WITH THAT “CHANGES” AND KEPT THEM.
THAT TIME I DIDN’T KNOW THAT THERE WAS “LENGTH-CAP” SO IN THE FINAL EDITING WE HAD TO SPEED UP A BIT IN ORDER TO FULFILL THE FEATURE VIDEO REQUIREMENT.
I CREATED THE CONTENT OF THE PHONE’S DISPLAY IN AFTER EFFECTS AND USED THE OUTPUT AS TEXTURE IN CINEMA 4D. THIS WAY I COULD ANIMATE THE S-PEN (SEC. 20 – 31) AND A REFLECTION OF THE DISPLAY ON THE PENS UPPER PART (SEC. 06 – 10) IS VISIBLE.
AFTER RENDERING OUT THE C4D PROJECT VIA RENDERFARM I STARTED COMPOSITING – ADDING TYPO, FLARES AND LOOK. AT THE VERY END THE SOUND WAS APPLIED BY YOUNG & WELL
KRECKLER GMBH IS A SPONSOR OF THE GERMAN ICE HOCKEY TEAM „ADLER MANNHEIM“.
AMONG OTHERS THEY SELL PRODUCTS FOR WAREHOUSING.
GOAL OF THIS SPOT WAS HIGHLIGHTING KRECKLER’S HOMEPAGE VIA LOGO ANIMATION.
NEOAD GAVE ME THE OPPORTUNITY TO CREATE A 3D INTRO FOR THE 2 MINUTES-AD KRECKLER’S BOOKED IN THE SAP-ARENA.
THIS CLIP IS SHOWN AFTER EVERY HOME GAME AND BEFORE THE PRESS CONFERENCE.
/// MODELING, TEXTURING, LIGHTING, ANIMATION /// – PHYSICAL RENDERER
I RECEIVED A SHORT STORYBOARD AND 12 DAYS TO COMPLETE THIS TASK INCLUDING RENDERING.
SO I STARTED SETTING UP THE SCENE WITH SHELF-CLONES AND MODELED, TEXTURED AND TOOK CARE OF THE LIGHTING.
NEOAD GAVE ME THE FREEDOM TO CHOOSE THE MUSIC – SO I CHOSE AN EPIC THEME WHICH SUITED THE STORYBOARD.
THE MUSIC DETERMINED THE EDITING SO I COULD START ANIMATING THE CAMERAS AND OBJECTS.
IN THE END I HAD TO ACTIVATE A RENDER FARM IN ORDER TO HOLD THE DEADLINE.
THE RENDERING ON MORE THAN 300 12-CORE COMPUTERS AT THE SAME TIME TOOK 2 HOURS, DOWNLOADING THE RESULTS (51GB) TOOK 4 HOURS.
PROJECT MANAGER: BERND BÄURICH
SOUND: PREMIUMBEAT.COM
RENDER FARM: REBUSFARM.NET
THIS PROJECT SERVED AS A PROTOTYPE PRE-VISUALIZATION FOR PATENT AND PRODUCTION PURPOSES.
CLIENT: SGP GERMANY
PRODUCTION: SGP GERMANY
/// MODELING, TEXTURING, LIGHTING, ANIMATION /// – PHYSICAL RENDERER
FLORIAN DESCRIBED ME HIS CONCEPTS AND MADE SOME SCRIBBLES.
I MODELED HIS IDEAS AND MADE SOME TECHNICAL ANIMATIONS SO THAT THE MANUFACTURERS CAN EASILY UNDERSTAND HIS INTENTIONS.
I HAD THE PREVIOUS (ALREADY EXISTING) VERSIONS AS REFERENCE. I COULD REALIZE THE NEW GENERATION CONCEPT DESIGN DUE TO COMBINING THOSE DIMENSIONS WITH THE NEW SKETCHES AND DESCRIPTIONS.
PROJECT MANAGER: FLORIAN ENGHARD
PATENTED
BEING MANUFACTURED
THE PURPOSE OF THIS PRODUCTION WAS A VISUALIZATION OF CONSTRUCTION CHEMISTRY FOR A BOOKLET AS TEACHING MATERIAL.
CLIENT: FONDS DER CHEMISCHEN INDUSTRIE IM VERBAND DER CHEMISCHEN INDUSTRIE E.V.
PRODUCTION: MONIDÉE – MARKETINGKOMMNUNIKATION
/// MODELING, TEXTURING, LIGHTING /// – VRAY RENDERER
MONIDÉE REQUESTED A RENDERING FOR PRINT (300DPI) IN DIN A3 (42CM 29,7CM). THE ONLY REFERENCE I RECEIVED WAS THE „PIXELFUL“ IMAGE. IN ORDER TO ACCOMPLISH THIS TASK I HAD TO REBUILD THE WHOLE HOUSE AND FACILITIES FROM SCRATCH.
AT FIRST THE CLIENT WANTED A 100% COPY OF THIS REFERENCE-RENDERING. LATER HE DECIDED TO MODERNIZE THE INSTALLATION SO I HAD TO ADD SOLAR COLLECTORS ETC.
I USED THE CAMERA CALIBRATION IN CINEMA 4D TO MATCH THE PERSPECTIVE.
DUE TO THE MISSING DIMENSIONS I STARTED BUILDING THE ROOF TIMBERING WITH MOGRAPH. AFTER THE AXIAL DIMENSIONS WERE „CLEAR“ I PROCEEDED BUILDING THE CEILINGS AND THE WALLS WITH EXTRUDE NURBS. AT THE END OF THE MODELING PHASE I ADDED THE ROOF TILES AND THE GRASS WHICH MADE THE SCENE VERY HEAVY.
I USED V-RAY PHYSICAL SKY AND SOME LIGHTS FOR THE INTERIOR.
JUST THE RENDERING TOOK MORE THAN 4 HOURS WITH A 12-CORE-MACHINE.
PROJECT DURATION WAS 5 DAYS.
PROJECT MANAGEMENT: MONIKA NIETH
STOCKIMAGES: DOSCHDESIGN
http://www.doschdesign.com/
AT THE MOMENT OF PLANING A SINGLE BUNGALOW WAS LOCATED ON THE SITE. THE BUILDING OWNER PLANNED AN APARTMENT HOUSE FOR 11 PARTIES.
/// MODELING, TEXTURING, LIGHTING /// – VRAY RENDERER
THIS PROJECT WAS GIVEN TO ME IN ORDER TO BEAUTIFY THE NAKED 3D MODEL (3DS). ADDING PLANTS, MATERIALS AND LIGHT WAS MY JOB. THE RENDERINGS WERE USED FOR TEASER ADVERTISEMENT.
/// CONCEPT, MODELING, TEXTURING, LIGHTING, ANIMATION /// – PHYSICAL RENDERER
IN THIS PROJECT I JUST WANTED TO HIGHLIGHT A PRODUCT WITH SOME CLOSEUP SHOTS. I GAVE THE „WINDMILL SAIL“ SOME LIFE WITH MOGRAPH. IT WAS LOTS OF NET-RENDERING BUT IT PAID OFF. WITH THIS PROJECT I COMPLETED A WHOLE PRODUCTION FROM THE BEGINNING TO THE END BY MYSELF.
DÉRI DESIGN HAD THE TASK TO REDESIGN TOYOTA’S FLAGSHIP STORE IN PARIS.
IN „LEADING THE WAY“ THE CONCEPT WAS GUIDED BY THE STRIKING CONTRAST OF WARM WOODEN ELEMENTS AND SOPHISTICATED LIGHTING SCULPTURES.
„ENRICHING LIVES“ – CREATING A „POSITIVE AND VIBRANT“ ENVIRONMENT WAS ACHIEVED WITH A COMBINATION OF PURISTIC SIMPLICITY AND PLAYFULNESS BY OVERLAPPING COLOURED GLASS SURFACES.
/// MODELING, TEXTURING, LIGHTING /// – ADVANCED RENDERER
ALIA HAD TWO CONCEPTS IN MIND. MY JOB WAS IT TO VISUALIZE BOTH CONCEPTS.
THE BUILDING EXISTS AND WAS FIX, SO WE HAD TO INTEGRATE THE CONCEPTS INTO THE ARCHITECURE.
IN CONCEPT 1 (LEADING THE WAY) THE THEME WAS LIGHTING SCULPTURES SO I BUILT AND APPLIED „LIGHTSTICKS“ AND „LIGHTSTRIPES” TO THE SCENE. THE FIRST FLOOR WAS THE SPORTS AREA (GT 86) WITH CARBON.
IN CONCEPT 2 (ENRICHING LIVES) THE THEME WAS OVERLAY. SO IT WAS COLORED TRANSPARENT SURFACES WHICH AMPLIFIED THIS THEME. A SPECIAL HIGHLIGHT WAS THE OXYGEN BAR ON THE GROUND FLOOR WHICH I MODELED FROM SCRATCH.
THE IDEAS WERE GIVEN TO ME VIA SKETCHES AND MOOD IMAGES.
THE PIXELMEN WERE A SPIN-OFF OF TOYOTA YARIS HYBRID’S PRODUCT FILM 2012 PRODUCED BY DÉRI DESIGN. (SEE RELATED LINKS)
JOCHEN AND ANJA HAD THE IDEA TO DO ANOTHER COLLABORATIVE PROJECT LIKE THE YEAR BEFORE (STILLE POST). WE RECEIVED A FRAME AND SHOULD END WITH THE SAME FRAME. EVERY TYPE OF ANIMATION WAS POSSIBLE.
I CAN’T SAY IF THERE WILL BE COMPLETION OF THIS COLLABORATIVE PROJECT, SO HERE IS A TEASER OF MY CONTRIBUTION.
SELF-INITIATED PROJECT COLLABORATIVE PROJECT
/// FLUID SIMULATION, MODELING, TEXTURING, LIGHTING, ANIMATION /// – PHYSICAL RENDERER
I RECEIVED A VECTOR AND AN AFTER EFFECTS PACKAGE. WITH THESE I MODELED THE YELLOW PIXELMAN TO CREATE A COLLIDER OBJECT FOR REAL FLOW. HAVING A HARD TIME TO FIND THE RIGHT SETTINGS CREATING THE PURPLE OOZE I FINALLY MADE IT. I REIMPORTED IT BACK TO CINEMA 4D VIA PLUGIN TO APPLY MATERIALS AND LIGHTING. COMPOSITING AND FINAL TOUCHES MADE WITH AFTER EFFECTS.
CONCEPT: JOCHEN BRAUN, ANJA MEWES
SOUND:
GREEN PIXELMAN – JIM TABLADILLO
YELLOW PIXELMAN – SVEN OBERMEYER
ORANGE PIXELMAN – CHRISTOPHER PINKE
REALFLOW
CINEMA 4D
AFTER EFFECTS
FAR AWAY FROM CLIENT BRIEFINGS AND STYLE GUIDES, NO MATTER WHETHER STOP MOTION, GRAPHIC ANIMATION, TYPO ANIMATION, 3D OR STILL IMAGES, EVERY PARTICIPANT PROVIDED A 5 TO MAX. 30 SECONDS CLIP ON THE SUBJECT „PAUSE”.
THEREFOR EVERYONE PASSED ONLY THE LAST FRAME OF HIS ANIMATION TO THE NEXT PARTICIPANT. THEN THIS FRAME FORMED THE BEGINNING FOR THE NEXT CLIP AND SO ON. LIKE THE GAME “CHINESE WHISPERS” OR “STILLE POST” IN GERMAN.
A BIG THANK YOU GOES TO EVERYONE WHO SUPPORTED THIS PROJECT!
SELF-INITIATED COLLABORATIVE PROJECT
/// MODELING, TEXTURING, LIGHTING, ANIMATION /// – PHYSICAL RENDERER
RECEIVING THE LAST FRAME OF THE PREVIOUS PARTICIPANT MADE ME REBUILDING NEWTON’S CRADLE. I USED THE PLUGIN „TRANSFORM“ TO LET THE CRADLE SPLIT INTO CHUNKS. IT WAS A LOT OF FUN TO WORK ON THIS FREE PROJECT TOGETHER WITH AWESOME AND TALENTED ARTISTS!
„THE WAVE“ WAS A RESULT OF TOYOTA GLOBAL BOOTH DESIGN CONTEST 2012. AGENCIES AROUND THE WORLD PARTICIPATED IN THIS COMPETITION. DÉRI DESIGN WON THE CONTEST AND THE STAND DESIGN WAS REALIZED IN THE FOLLOWING MOTOR SHOW GENEVA 2013 FOR THE FIRST TIME.
/// MODELING, TEXTURING, LIGHTING /// – PHYSICAL RENDERER
I SUPPORTED DÉRI DESIGN THE ENTIRE CONTEST FROM THE BEGINNING TO THE FINAL PRESENTATION.
RECEIVING SCRIBBLES AND SKETCHES UP TO CAD FILES FROM THE ARCHITECTS WERE INGREDIENTS TO BUILD UP THE CONCEPTS AND IDEAS IN 3D.
IN THE SECOND PHASE AN ANIMATION WAS NEEDED. SO THIS WAS THE REASON NOT TO USE THE VRAY-RENDERER BUT THE INTEGRATED PHYSICAL-RENDERER OF CINEMA 4D.
DESIGN/ARCHITECTURE DIRECTION: ALIA RAMADAN
ARCHITECTURAL ASSISTANTS:
REALIZATION: B+S EXHIBITIONS
PHOTOGRAPHY: H.G. ESCH
THIS PRODUCTFILM WAS MADE FOR ECOPHIT’S PRODUCTLINE. THEY PRODUCE AND DEVELOP MATERIALS USED IN THE BUILDING SECTOR. DIFFERENT ARCHITECTS WERE INTERVIEWED AND ANIMATIONS WERE SHOWN TO HIGHLIGHT THE PRODUCTS BENEFIT.
/// ACTOR ///
EINS47 WAS SEARCHING FOR SOMEONE WHO COULD DO THE INTERVIEW OF AN INTERNATIONAL ARCHITECT.
I AM USUALLY THE ONE DOING THE 3D ANIMATION FOR THE AGENCY BUT NOT THIS TIME.
THIS TIME I PLAYED THE ROLE I STUDIED 6.5 YEARS:
AS ARCHITECT
THIS WAS A WEEKEND PROJECT.
OM NOM IS THE MAIN CHARACTER OF THE 2D PUZZLE GAME „CUT THE ROPE“ DEVELOPED FOR MOBILE. HE IS ONE OF MY FAVORITE CHARACTERS SO I PAY TRIBUTE TO HIM IN FORM OF A LITTLE CLIP.
/// MODELING, TEXTURING, ANIMATION ///
I MADE A SCREENSHOT WITH MY MOBILE PHONE WHILE PLAYING. HAVING THIS AS REFERENCE I STARTED BOX MODELING OM NOM. APPLIED SOME STANDARD MATERIALS SO THAT THE COLORS MATCH ROUGHLY AND WENT OVER TO THE LITTLE CAMERA ANIMATION. NO LIGHTS WERE SET. IT WAS JUST THE AUTO LIGHT AND NO RENDER SETTINGS WERE TOUCHED. JUST THIS SHORT QUICK IDEA I WANTED TO VISUALIZE.
IN 2012 TOYOTA’S BOOTH HAD AGAIN „THE EYE-LED“. DÉRI DESIGN PRODUCED IT’S CONTENT IN ADDITION TO THE STAND DESIGN.
/// MODELING, TEXTURING, ANIMATION /// – ADVANCED RENDERER
I MODELED, TEXTURED AND ANIMATED THREE SCENES STARTING FROM 3:02 MIN
A SHOWROOM OF A CAR DEALERSHIP SHOULD BE CREATED. IN THE END THIS SHOWROOM WAS FILLED WITH PROSPECTS AND POSTERS ON THE EMPTY SPOTS.
/// MODELING, TEXTURING, LIGHTING /// – V-RAY RENDERER
THE CHALLENGE IN THIS PROJECT WAS THE EXTENSION OF A ROOM AS SHOWN AS IN THE SKETCH. I BUILT UP THE WHOLE ROOM FROM SCRATCH AND TEXTURED IT. PIXEL_CHARM PROVIDED ME SOME FURNITURE WHICH I INTEGRATED. AFTER LIGHTING THE SCENE, POSITIONING THE CAMS I WAS READY FOR RENDERING.
DÉRI DESIGN CREATED CONCEPTS FOR THE LEXUS BOOTH/ GENEVA 2012. TOYOTA DECIDED TO TAKE ONE OF THE DESIGN CONCEPTS AND DÉRI REALIZED IT SUCCESSFULLY WITH B+S EXHIBITIONS.
/// MODELING, TEXTURING, LIGHTING/// – V-RAY RENDERER
I RECEIVED PICTURES FROM THE PREVIOUS BOOTH DESIGN AND CAD-FILES. DÉRI DESIGN GAVE ME LOTS OF SKETCHES REGARDING THE RESHAPE OF THE STAND INCLUDING DIFFERENT FLOOR-LAYOUTS AND DISPLAY OPTIONS. I REBUILT THE WHOLE STAND AND INTEGRATED THE NEW DESIGNS.
THIS WAS A SPIN-OFF OF MY FAREWELL 318IS VIDEO. I PUT THE DELOREAN AND MY 318IS ON ONE AND THE SAME LEVEL OF NOSTALGIA.
/// TEXTURING /// – V-RAY RENDERER
THE MAJOR PART OF THIS JOB WAS TEXTURING. MAKING THE CARS PART OF THE SCENE DUE TO SHADER-TWEAKING.
SCENE: „HOLLE“ FROM VRAYFORC4D-FORUM
MATERIALS: BIOMEKK